
Dying Gentle: The Beast director says there are “areas of perfection” within the sequence that developer Techland “cannot mess up to any extent” if it desires its video games to resonate with fans.
Talking to GamesRadar+, Dying Gentle franchise director Tymon Smektala acknowledges that significantly in a smaller recreation, “it’s totally exhausting to hold your ambitions in examine.” To assist with that, he says that Techland has acknowledged “that you possibly can’t be good in each space within the recreation, however there are areas of the sport the place you’ve to be good.”
These are the elements of a given undertaking “that make your recreation,” Smektala explains. For Dying Gentle: The Beast, he says that the expertise of engaged on the remainder of the sequence means that the studio is aware of “fairly properly the place these areas of perfection are.” Maybe unsurprisingly, for Dying Gentle “it is the parkour, and […] it is also the melee fight.”
Nailing the creativity, freedom, and physicality of fight is a significant focus, and Smektala says that “we actually spent loads of time on tweaking the reactions of zombies, after they get hit, how they react to totally different weapons. This is a component that is perhaps missed by many, however that is the ingredient that makes Dying Gentle video games so particular.”
Whereas fight, parkour, and zombies are all key to success, Smektala outlines one issue that is perhaps much more essential than all three. “The depiction of the primary character [is] one thing we cannot mess up to any extent, positively, as a result of our fans would kill us for that.” Nailing issues like that, of course, is a given “for any recreation,” however “what you really want to concentrate on is the core gameplay, an important gameplay mechanics that make your recreation distinctive.”
Dying Gentle is within the lucky place of understanding precisely what these core gameplay pillars are, and having constructed its success round them for a decade now, however it’s recommendation that loads of devs would nonetheless do properly to take observe of.
“For us, it truly is Dying Gentle 3”: Techland admits Dying Gentle 2 “misplaced the horror, misplaced the strain,” however says The Beast is “the most effective Dying Gentle that we have now ever made.”